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Starmancer fires
Starmancer fires








  1. STARMANCER FIRES MANUAL
  2. STARMANCER FIRES UPGRADE
  3. STARMANCER FIRES FREE

STARMANCER FIRES MANUAL

Manual doors let everything through, though are slower than powered doors. Don’t build them until you have a good power reserve.

starmancer fires

Powered doors and faster, but only block atmosphere (and I think noise) when closed.

  • Speaking of doors, Airlocks are slow but block all noise and atmosphere.
  • Only Airlocks seem to really successfully block noise from going into other rooms.
  • starmancer fires

  • Machines can be put outside to reduce noise, but you will need an airlock leading out and they will need to be placed on normal floors, not external platforms.
  • Vents should be put on outside walls and closed immediately.
  • Either don’t put machines in the same room as your core or move them as soon as you are able.
  • They are supposed to help get oxygen to areas, but they seem to suffocate my colonists instead.
  • I tend to stay away from Oxygen Recyclers.
  • This section is a bit of a mess and I hope to clean it up eventually. Still, I usually build at least one and surround it with bunk beds.
  • The Dreamcatcher can also bring you in some passive money, though it really isn’t as good as the Cryptominers.
  • It will make things much easier at the beginning.

    STARMANCER FIRES UPGRADE

    (You will need to place these on normal floors though, not external platforms.) They can use a lot of power, so you may want to get Perpetual Motion as your first upgrade on this thing. You can afford your first one by selling all of your medkits if you wish.

  • The Cryptominer will probably be your best source of income.
  • These will be sold at your core instead of the trading pod. Some of these are the same things you can find mining, such as Gold Pots.
  • Your Reclamation Probe can get you all sorts of things to sell for decent money.
  • In my last start, I even got a legendary item that sold for 16,000 Zipher in the first system.
  • Mining planets and asteroids (with enough skill) can yield things such as Gold Pots or Pendants.
  • (I sell my biowaste, at least until I get a toilet up and running.
  • Selling stuff at your Trading Pod can be useful at the beginning though.
  • This can get you some cash, but it probably won’t be your main form of income, at least for long.

    starmancer fires

    The game will have you build a trading pod pretty near the beginning. Try to get some form of entertainment, such as Jukebox.You will also want to get crops and the kitchen stuff before long, as your colonists will start to complain about eating the same thing over and over again.Once you get enough money though, get large batteries, as you will benefit from them. I will have more about these under Zipher. You might need to research a few other things along the way, but this will start getting you a constant flow of money. Start working your way to Cryptominer next.

    STARMANCER FIRES FREE

    This will let you send out a probe that will get you free resources such as seeds, food, DNA, Upgrade Modules, things to sell for Zipher, and more.

    starmancer fires

  • The first thing you should research is Reclamation Probe (which actually researches Employment first).
  • One thing to note, you won’t be able to research a lot of things until your Colonists start leveling up. Those at the top will be prioritized first. You can also prioritize the order of the jobs by dragging them up or down.
  • After researching Employment, you can turn off jobs that you don’t want them to do or that they hate.
  • Make sure the first one at least won’t refuse mining, building, or researching.
  • Look at their Loves, Hates, and Refuses.
  • If they are Charismatic, not only does everyone like them, but they like everyone else. each of them likes or dislikes other personality types which can lead to murder sprees.
  • You want charisma! Each colonist or ego has different personality types – either A, B or C.
  • I would look carefully at them and their attributes before choosing them.
  • You will have unlimited refreshes for your first 3 colonists.
  • After naming yourself and your station, one of the first things you will do is grow and harvest a colonist.










    Starmancer fires